Continuing my recent return to Godzilla super-fandom, I have been watching old Toho trailers on Youtube of the Big G in action. Two Thursday's ago, I came across the teaser for the X-Box game entitled Godzilla: Save the Earth (posted above) released in 2004 and developed by Pipeworks Inc. and Atari. I have a slight recollection of renting the game from Blockbuster when it was originally released, but I haven't played the game in nearly 7 years. After reading a a few reviews and searching for a screen grab or two, I called down to my local used game store to inquire about purchasing a copy. Apparently the game, like it's predecessor, Godzilla: Destroy All Monsters Melee (2003), is fairly hard to come by. (Online prices range anywhere from $25-$40.) Fortunately, the store had a used copy of Save the Earth for $9.99, so I went and purchased it later in the evening.
More and more frequently, I find myself enjoying the game play experience of older generation games, and Godzilla Save the Earth offered a similar pleasant surprise. The controls are not terribly complicated, while offensive/defensive moves are specialized depending on which of the 18 playable characters you choose, as well as being and fairly intuitive (move toward the opponent + "A" button for Destroyah's "Wing Destruction" blunt attack) to perform. An added bonus is that mindless button mashing is not what is necessary to move through levels.
The narrative is straight Showa era Godzilla and easily recognizable to any film fan, as all of the playable monsters (only Ebirah is unplayable) from the Toho movies, along with two of the updated versions of Godzilla, are battling alien invaders. Of course if it's aliens invading Earth, they must have unleashed King Ghidorah and his "evil" pals to bring mayhem to our populace. The aliens (and their monster minions) ultimate goal is to capture enough "G-Cells" (yes, Godzilla-cells) to develop a super-army of monsters. The option to play as either good or evil monsters insures that the loose narrative is definitely not the driving force of the game though, smashing stuff up is.
As this is a retro review, I had the opportunity to read previously written reviews prepared during the games original release. In doing so, I was surprised to read how poorly received this game was by both the gaming media and general public.
Ever heard of Moguera? I hadn't either, but his speed and mobility makes him a very useful character to play! |
Even trustworthy IGN gave the game a score of 6.5 out of 10, saying: "While Save the Earth is still fun with the manic action of beating up three friends, there's still not much to do when there is just one computer controlled opponent to fight... As it is, there's barely anything that's new and even the online addition barely makes this aging game look any better." Of course, the whole thing was new to me as I had not played that game which had preceded it to market, but having had the experience of playing both Dead Rising games, and feeling similarly about that franchise, I can understand the validity of this criticism in its context.
The opportunity to hear some of the common sounds of my movie going childhood, such as Godzilla's trademark roar and Megalon's claw clank, among other nuances of the game were enough to make the $10 investment well worth it. Even better is that he game play, with three different levels and additional challenges, provide hours of mindless smashing and gamma-breath explosions.
Highly recommended!
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