Showing posts with label 2000. Show all posts
Showing posts with label 2000. Show all posts

Wednesday, July 08, 2015

Walking Dead with the Fantastic 4

First issue covers: Fantastic Four: Foes (2005) by Jim Cheung and Before the 
Fantastic 4: The Storms (2000) by Charlie Adlard.
While reorganizing my comic book collection this summer (for the umpteenth time), I was pleasantly surprised to come across some individual earlier works by the creative team of the über-successful The Walking Dead comic book, writer Robert Kirkman and artist Charlie Adlard. The connection was made as I was chronologically filing older issues of mini-series featuring my favorite Marvel comic book characters, the Fantastic Four. While neither Kirkman nor Adlard contributed to the main team title (which was recently made "dead" by Marvel Comics), both were part of two separate creative pairings that each produced a miniseries involving the team.

Cover to The Walking Dead #50
by artist Charlie Adlard.
The timeline of The Walking Dead's ascension to cultural phenom suggests that both Fantastic Four mini-series came prior (especially in the case of Adlard's work on The Storms) to the pair's work on the popular survival/zombie series. The first issue of The Walking Dead, written by Robert Kirkman and illustrated by Tony Moore, hit comic book stands in October 2003. By the release of issue 7 in April 2004, Moore had given way to the now familiar black-and-white artistic stylings of Charlie Adlard. The Walking Dead television series premiered in the U.S. on October 31, 2010.

While Kirkman has had success on Marvel properties such as (shocker!) Marvel Zombies (2005), the real back issue find here for me was Adlard's early work on an unusual background building mini-series featuring two key members of Marvel's First Family. Other than the recent publication of his earlier online series Astronauts in Trouble (hailed in recent Image solicits as "The series that brought... artist Charlie Adlard to the attention of Robert Kirkman"), I haven't seen any other work by him, that is, until now. Both Fantastic Four: Foes, written by Kirkman, and Adlard's pencils on Before the Fantastic 4: The Storms reveal two independent creative minds that would one day cumulatively birth The Walking Dead cultural phenomenon.

Fantastic Four: Foes was released as a six issue limited series in 2005 written by Robert Kirkman with art by Cliff Rathburn. Though I have not read any of Kirkman's other superhero books (Ultimate X-Men and his creator-owned Invincible, for example), this one plays into the strengths demonstrated in both The Walking Dead comic and television show: nuanced character development, with an emphasis on smaller interpersonal character interactions. This approach works well as this miniseries seeks to show us the Fantastic Four as family; the entire traditional supporting cast is along for the ride including Alicia Masters and the Richards children. The focus of the narrative is on how two of the family's foes (get it?) team-up to use the combined powers of  nearly their entire rogues gallery to finally defeat them. In telling the story, Kirkman tries to get at what motivates individuals, in this case super powered crazy individuals, to repeatedly attempt to do that thing which they have demonstrated little ability to succeed at: defeat Marvel's First Family.
Interior art by Cliff Rathburn
from FF: Foes (2005),
issue #5.

Cliff Rathburn's artwork is also fairly clean consisting of sharp lining and bright colors giving the book a look similar to an animation cell (perhaps this pairing was intentional as by this time Kirkman and Adlard had been working together and a clearly positive stylistic synergy had been developed). In Rathburn's hands, even the Thing's crusty rock-like hide, though minimally shaded for depth and texture, is smoothed and softened for a look very much like that of the old cartoon from the 1980s. Some awkward facial expressions aside, Rathburn's art does a good job communicating the close interpersonal relationships of the characters, even during series of panels with little to no dialogue.

After reading the limited series for the first time since its publication, it surprised me how many plot and character points have since become part of of Fantastic Four cannon. As a means of holding the captured villains, Reed builds a new Vault (prison) in the Negative Zone, a vision that would eventually be seen in the mainstream Marvel comic book universe during the 2006-2007 Civil War event. (In that continuity, the prison from Foes is not referenced as the Civil War prison is code named "Project 42" because it was the 42nd project they had developed after the Stamford tragedy.) Also, this series reintroduces the possibility of a bearded Reed Richards leading the team. Though used briefly following Reed's return form being lost in the past, the current visual presentation of Mr. Fantastic with full beard in Secret Wars is a design which is now cannon.

Just like old times: In issue #1
 Johnny is back to fixing cars!
Before the Fantastic 4: The Storms was one of three mini-series published, along with Reed Richards and Ben Grimm and Logan in 2000. Each mini-series focused on the characters that would ultimately become Marvel's First Family while weaving in minor plot elements that contributed to some of the larger storylines (none too memorable following the numerous ret-cons that have followed) in the main Fantastic Four at the time. Scripted by Terry Kavanagh, The Storms is very much in the vein of a Nancy Drew or Hardy Boys novel with Sue and Johnny serving as junior suburban investigators trying to solve the mystery of a magical amulet. Kavanugh does not do this at the expense of the classic character traits of both Sue and Johnny, including their big sister-little brother dynamic. Frequent nods to character nuances (Johnny's love of cars and girls, Sue's natural leadership ability) allow for the fan to easily see this fitting into the larger continuity of the Fantastic Four mythos.

At its core, The Storms is about showing the groundwork of these two key characters that could logically result in the building of the superhero team. This set-up, of course, leads the brother, sister and friends into conflict with all sorts of creatures of the night. In addition to the monsters they battle, other recognizable plot devices turn-up throughout the proceedings. The first issue alone includes the classic Scooby-Do investigative strategy of having a character, in this case Johnny, hide in a suit of armor as others offer helpful exposition and clues. As corny as this may sound, and as familiar as the tropes being intentionally applied may be, The Storms is a whole lot of fun.

Perhaps somewhat prophetically, the Storms' adventures give Charlie Adlard perhaps his earliest opportunity to publish artwork chock full of ghouls, monsters, and... wait for it... zombies! As entertainingly structured as Kavanaugh's narrative is, it is Adlard's artwork which grounds The Storms. The creatures that pursue and battle our heroes fit neatly into the real world visuals established by the artist in the first issue. Interestingly, the mini-series doesn't feel like a "superhero comic book" until one makes a brief guest appearance in the final issue.

The elements of Adlard's work that make The Walking Dead such an engaging read are visible in this earlier work--with the notable addition of a color palette beyond blacks, white and gray tones. Dynamic action and willingness to break from panel conventions in the interest of building energy propel the action forward. In fact, while much of the action in The Walking Dead is responsive in nature (the characters are acting out of necessity to survive certain circumstances), it was nice to see this dynamic flipped as the Storms take the fight to the bad guys. This slight shift in motivation is interesting to note.

Left, original panels from The Storms #3,
right: same panels recolored in grey-scale.
It would be easy to say that the only difference is the addition of color, but as you'll note from the original color and recolored black and white panels to the right difference is subtle and runs deeper. While the similarities are obvious (Adlard was still Adlard), there is an active motivation on the part of the protagonists throughout the Storms that only occasionally comes to the surface in The Walking Dead. Thematically, this makes sense. The Walking Dead is about establishing a norm, albeit a post-apocalyptic one, and building to various narrative climaxes; The Storms follows a much more basic plot map which requires action on the part of the characters to propel the much shorter, three issue story toward a logical resolution.

Given its growing place in popular culture, I am confident that someday a graduate student somewhere will write an amazing analysis of Robert Kirkman and Charlie Adlard's Walking Dead work in contrast to their earlier efforts. With little doubt, this analysis of those creative seeds will be of interest to both fans of the product as well as fans of good literature (which Walking Dead most certainly is). Until then, I will continue to periodically comb through my longboxes, hoping to inadvertently stumble across these sorts of issues. Not only does it create the chance to re-read such excellent mini-series as Fantastic Four: Foes and Before the Fantastic 4: The Storms in light of more recent comics, but, as is the case with these two minis, it's fun top revisit a time when superhero comic books had a stronger sense of FUN.

Eventually a precursor to Ghost Rider makes an
appearance in The Storms #3.

Monday, March 05, 2012

Comic Book WTF?: Ghost Dog (2000)

Comic book adaptations of films and movies are a time honored tradition that goes all the way back to the Roy Rogers books of the 1940s and continues up through the very recently published Game of Thrones. In most cases these are meant as a means of cashing in on hot list entries such as Star Wars, Battlestar Galactica and even Dark Shadows. Sometimes though, despite artistic merit, and even an interesting story or two, the effort just makes one think "WTF?"

While digging through some ancient long boxes in the crawl space, I came across a title purchased over ten years ago that had been forgotten among old manga and Valiant books. About twelve years ago, Jim Jaramusch wrote and directed a little film entitled Ghost Dog: The Way of the Samurai. A moderatlely successful art house gangster flick starring Forrest Whitaker as a Hagakuri spouting rertainer for New York City mobsters, and featuring a soundtrack (as well as a brief cameo by) the Wu-Tang Clan's RZA, it hardly seemed a likely candidate for adaptation. Even more suprisingly, warranting new content being produced and published for this particular medium. But, Oni Press had a way of trying radically off the wall licensing. (The back of Ghost Dog promotes an ongoing title to be called The Blair Witch Chrionicles, sadly, I actually have that somewhere, too.)

Oni Press's Ghost Dog: Way of the Samurai one-shot written and illustrated by Scott Morse includes a single story, "Ghost Dog: Retainer" which successfully imitates in tone and presentataion the original film. Ultizing a stark black and white approach, and slightly cartoony design, Morse follows Jaramusch's lead by integrating quotes from the Hagakrui as a means of reflecting the code by which Ghost Dog lives... and kills.
Nothing like some comic book Japanese wisdom! 
If interested, Ghost Dog's comic debut (and ultimately his finale) is worth the likely $1 cost (with an original cover price of $2.95 in 2000) you'd pay in the discount bin at your local comic store.

Monday, July 13, 2009

Seen It: Running On the Sun (2000)


Given the current state of my personal training (which is to say, I'm not doing anything other than resting), I have taken to following the racing of others on-line and in person (sort of). On a personal level, this means taking my son to and from practice and following the successes of some of the folks I teach summer school with. Also, unbeknownst to me until I happened upon it online, the "king of all American Ultras," The Badwater Ultramarathon began yesterday, July 13 [Note: this post was originally published in 2009].

The race website (linked above) provides a variety of resources (Twitter, webcam, etc.) helpful in following the 83 individuals who are attempting to compete the "135 miles (217km) non-stop (run) from Death Valley to Mt. Whitney, CA." This is a very bad-ass run, that only the incredibly fit and mentally ironclad athletes FINISH.

My introduction to the Badwater Ultra came, as things often do nowadays, via a documentary I purchased on a lark from Amazon.com about eight(!) years ago when I first began running (sort-of) seriously again. At that point in my life, I had a goal of running first a 5k, then a 10k and eventually planned to run a 50k, something I recently did for the second time.

Running On The Sun: The Badwater 135 (2000), this film is a documentary about one of the world's most infamous ultra-marathons. The "135" in the title refers to the race's one-hundred and thirty five mile distance! This intriguing, and often difficult (crazy grueling experience) to watch, documentary follows thirteen participants and their support teams as they train and compete in the most grueling ultra-marathon, the Badwater 135, which goes through Death Valley to the peaks of Mount Whitney. If this film is any indication it was as painful to run as one might suspect. The film, by director Mel Stuart, follows male and female athletes who each have taken very different paths to to this race, where finishing IS the accomplishment.

A mailman, a fitness instructor, a member of the Armed Forces, an amputee and others all start the race, while only a few finish. This film, in parts, becomes something of a horror movie: the intrigue is in watching to see how the runner's attempt to avoid (while eventually succumbing) to the film's "protagonist", the course itself. Turns and twists in the story are around every corner. One would imagine that the director had to make many difficult choices while editing the film, given the runners he chose to follow most closely, as they were not always the ones who emerged as finishers.

Those whom you would think at the start have the greatest chance, fall by the wayside, devastated by their failure to finish. But the overall sense of community these runners share triumphs in the end as those who have failed themselves, rally to support the runners who, though dehydrated, blistered, and psychologically battered, make their to the top of the mountain, both literally and figuratively.

Running On the Sun provides both an excellent introduction to the race and an entertaining diversion for those who do not participate in adventure racing, and a must-see for those who currently run, or have in the past, and are seeking to re-ignite their internal flames of motivation. I reckon I'll pop it into the DVD over the next two days, in addition to following the race online.

With visions of my own eventual return to training, dancing, sweating and bleeding in my head...